Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation" ...

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China's freemium gaming revolution

China's freemium gaming revolution | Transmedia: Storytelling for the Digital Age | Scoop.it

:  "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."

The Digital Rocking Chair's insight:

Innovation isn't just about technology, here's a great article about the freemium business model.

Marie-Jade Dubé-Côté's curator insight, October 27, 2015 2:00 PM

La Chine influence le monde avec son modèle d'affaire quel introduit aux jeux vidéos. 

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Why $7.99 beats $0.99

Why $7.99 beats $0.99 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."


DRC: An interesting look at the thought process behind the pricing of Zombies, Run!

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How the Video Game Industry Is Failing Its Fans

How the Video Game Industry Is Failing Its Fans | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Herr:  "As little as five years ago, it seemed as if video games were on the precipice of a breakthrough moment" ...

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Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014

Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Angry Birds maker Rovio may have seen its growth stall, but there are plenty of reasons to be excited about mobile gaming" ...

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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